Project Tactics: How to Break Down and Send Your Hardest Climb
A project is not a route you try and fail on. It is a route you systematically dismantle until the send is inevitable. Here is the protocol.

What Projecting Actually Means
A project is a climb that is beyond your current ability to send in a single session. It requires multiple visits, systematic analysis, and deliberate practice. Projecting is not repeatedly trying and failing. It is a structured process of breaking a climb into sections, solving each section, linking sections together, and executing the complete sequence when your body and mind are ready.
Most climbers project wrong. They show up, try the route from the bottom, fall at the crux, lower down, rest, try again, fall at the same spot, and go home. This is not projecting. This is banging your head against a wall and hoping it breaks before your head does.
Phase 1: Map the Route
Your first session on a project is not about sending. It is about information gathering. Climb the route on top rope or hang on the draws and work each section individually. Identify every hold, every foot placement, every body position. Find the crux. Find the rest positions. Find the sections where you burn energy unnecessarily because your sequence is inefficient.
Write down the sequence. Seriously. A move-by-move description of what each hand grabs, what each foot stands on, and what position your body is in. This document becomes your beta sheet. Review it before each session. Visualization is not woo. It is pattern reinforcement. Climbers who mentally rehearse sequences send faster than climbers who only physically rehearse.
Phase 2: Solve the Crux
The crux is the hardest section of the route. It is where you fall. It gets all of your attention until it is solved. Work the crux in isolation. Hang on the draws above and below it. Try different sequences. Try different hand positions on the same holds. Try different foot positions. A two-inch shift in hip position can change a V8 move into a V6 move. The crux is a puzzle. Brute force is one solution but rarely the best one.
Once the crux sequence is solved, practice it until it is automatic. You should be able to execute the crux moves without thinking about them. This is wiring. A wired crux frees your mental energy for the rest of the route on send day.
Phase 3: Link and Send
Once every section is solved individually, start linking. Climb from the start through the first two sections. Then from the start through three sections. Then four. Each linking session builds the endurance and continuity that single-section practice does not. The full route is harder than the sum of its parts because fatigue accumulates.
Send day is the session where everything aligns. You are rested (at least one full rest day before). You are fed and hydrated. You arrive early when conditions are best. You warm up thoroughly. You execute the sequence you have practiced. The send should feel inevitable, not miraculous. If you have done the work, the send is a formality. That is the difference between projecting and trying. Projecting is engineering an outcome. Trying is hoping for one. Engineer your sends and the grades will follow.



